back to basic impetus
FREQUENTLY ASKED QUESTIONS
Disorder
Movement
Firing
Melee
Cohesion test and losses

EXAMPLES
Multiple melees
Movement


ONLY FOR 2006 EDITION
ERRATA, CLARIFICATIONS AND OFFICIAL AMENDMENTS
2.4 Unit Status.
A Unit can be FRESH/WORN and DISORDERED at same time

2.5.1 Pike Block (new paragraph)
During deployment two Units of Pikes can be put in depth and form a Block. Only Pike Block get Bonus Depth in melee.
Once made, this Block is immutable: depth can only change as for elimination of the rear Unit due to losses.
If shot at (from every direction), the Block makes the Cohesion Test with the front Unit, but losses are calculated on the rear Unit, till elimination of the latter Disorder affects all the Block though (contrary to a Group) it remains united and benefits of the depth bonus in melee. Depth bonus is lost when the rear Unit will be routed. Coehsion Test is performed by the front Unit and losses calculated on the rear Unit even after a melee. The whole block is routed if a Cohesion Test is failed after a flank or rear attack.

5.3 Amendments about Rear Movement
Rear Movement can be performed also in the enemy's Zone of Control.
S and CL Units can perform a rear movement even if disordered.


SHOOTING OF MOUNTED CROSSBOWMEN (CLARIFICATION)
Mounted crossbowmen, as well as western mounted archers, shoot only if stationary. Such troops have an arc of fire of 45 not 360 even if classed CL.


SHOOTING OF JAVELINMEN
Troops armed with javelin (S or FL) now get no malus if they move and shoot (other troops get a -2 malus).
Malus still applies if they re-order and shoot in the same turn.

6.5 Pilum
If 2 Legionary Units have been contacted (frontally), the supporting Unit will roll just 1 die for their pilum.
Supporting Units will not throw their pilum if Romans are charging.
Pilum can only be thrown by Fresh Units (no casulties taken).

7.0 MELEE
NEW RULE TO AVOID CONFORMATION
In Basic Impetus Units don't conform automatically with frontage before melee though gamers tend to do so.
To avoid this very rare case roll a 1d6 before contact. With a result of 1,3,5 the charging Units must shift to the left (just the minimum required), with a 2,4,6 the charging Unit shifts to the right. As a result one Unit can melee frontally with a maximum of 2 Units.

Example


7.6.1 Loss of melee and Retreat of the defeated Unit
If the retreating Unit meets friendly troops (it cannot cross) then these are pushed back and disordered but no losses are applied.

Unless they are S or CL the routed unit (not the disordered Unit as wrongly reported in the English version) disorders and inflicts 1 permanent loss to the Units behind it with the exception of Units that took part in the melee.

7.6.2 Pursuit
Chariots also have compulsory pursuit when win a melee


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